Skip to main content

Cities: Skylines 2: release date, trailers, gameplay, and more

After the Sim City franchise faded away, gamers were left with few options when it came to city-building simulations. That changed when Cities: Skylines came out. The first game was a smash hit, filling the void left by the pioneer of the genre, and in many ways even surpassing it. However, that game came out in 2015, and even the numerous updates and DLC packs added to the game could only extend its life so long. Now, Cities: Skylines 2 has been officially revealed and fans have already built up their hopes as high as skyscrapers. Have the developers designed the perfect system for this sequel to thrive and grow? Let’s take a bird’s eye view and see what groundwork has been laid for Cities: Skylines 2.

Release date

A long road at dusk.

Cities: Skylines 2 will be fully constructed and ready to play on October 24, 2023.


A reflection of a building being built.

Cities: Skylines 2 will be coming to PS5, Xbox Series X/S, and PC. Sorry last-gen folks. In addition, it was also announced that Cities: Skylines 2 will be a day-one addition to Game Pass.


Cities Skylines II | Announcement Trailer I

The announcement trailer for Cities: Skylines 2 was released to celebrate the original game’s eighth anniversary. The cinematic trailer shows a rapidly developing city, starting from underground wiring, up to the streets and buildings. The world evolves as new structures are built, but also weather and seasons change. By the conclusion, the city is a fully modern city and bustling city.

While there isn’t any explicit story in Cities: Skylines 2, being more of a simulation game, the stories that come about tend to be more systemic and unique to each player as different events occur in their own distinct cities.

Cities: Skylines II - Pre-Order Trailer

A quick preorder trailer was shown off at the Xbox Games showcase with only in-game footage. The main focus of this trailer is to show just how much power you as the player have in shaping and designing the world.

While not trailers exactly, the developers have been releasing a series of videos detailing individual features new and old to the game and breaking down how they will work in the sequel. These are being released on a weekly schedule with the final entry set to release on September 11. So far you can check out the ones focusing on:

  • Road Tools
  • Traffic AI
  • Public and Cargo transportation
  • Zones and signature buildings
  • City Services
  • Electricity and Water

While not out yet, they have revealed seven more that will showcase:

  • Maps and themes
  • Climate and seasons
  • Economy and production
  • Citizen Simulation and Lifepath
  • Game progression
  • Sound and Music
  • Cinematic camera and photo mode

It would be far too dense to go through all the details for each of these features here, so you can check out any (or all) that interest you to learn more about them by visiting the official site.


A city park in winter.

Even though the announcement trailer showed no real gameplay, there are plenty of hints we can pick up on as to how the game will work. Naturally, Cities: Skylines 2 will be a city builder at its core. You will most likely begin with an empty space of land that you will terraform and develop into your ideal city, managing roads, buildings, and infrastructure. According to the Steam page, “Here your city will evolve and react to your decisions. A dynamic and ever-changing world that is both challenging and rewarding. Use your creativity and strategic planning skills to grow your city into a thriving metropolis that will attract businesses, residents, and tourists alike. From residential neighborhoods to bustling downtowns, the possibilities are endless. Navigate through the complexities of running a city and keep up with the needs and demands of your citizens” which is exactly what fans of the first game are after.

Another hint picked up on thanks to the game’s achievements list is that Cities: Skylines 2 will allow you to build in areas of 150 tiles. For context, the first game had a maximum of nine tiles, meaning this sequel (assuming tiles are remaining the same size) will be orders of magnitude larger. Other achievements reveal there can be rat infestations, hailstorms, and the ability to somehow track an individual citizen’s life from childhood into old age.

Terraforming the land and fully plotting out roads, bridges, and even public transportation will be up to you to design.


A bridge leading into a city.

Cities: Skylines 2 has preorders available on all platforms for either the Standard Edition or Ultimate Edition. Here are the blueprints of what each one has to offer:

Standard Edition ($50)

  • The base game
  • Landmark Buildings preorder bonus

Ultimate Edition ($90)

  • Everything from the Standard Edition
  • San Fransisco Set
  • Content Creator Packs (Q1 2024)
  • Bridges and Ports Expansion (Q2 2024)
  • Beach Properties Asset Pack (Q4 2023)
  • Radio Stations (Q4 2023, Q1/Q2 2024)

Editors' Recommendations

Jesse Lennox
Jesse Lennox loves writing, games, and complaining about not having time to write and play games. He knows the names of more…
GTA 6: release date speculation, gameplay rumors, and more
gtav rockstar editor coming to consoles gta rockstareditor thumb

There used to be a time when Rockstar would publish a new Grand Theft Auto game nearly every year. That's a far cry from the current release schedule, which consists of multiple Grand Theft Auto V rereleases, but that hasn't stopped us from thinking about the next installment, which has yet to be officially unveiled. Sure, we've got Grand Theft Auto: The Trilogy -- The Definitive Edition to enjoy in the meantime and GTA: San Andreas for Oculus Quest 2 to look forward to, but what about Grand Theft Auto 6?

While GTA 6 hasn't actually been announced (at least by name), we do know Rockstar is working on "a new entry in the Grand Theft Auto series," as confirmed on Twitter. We can infer this will be GTA 6, but keep in mind that the company has been known to release non-numbered installments, such as Vice City and San Andreas.

Read more
Final Fantasy 7 Rebirth: release date window, trailers, gameplay, and more
Zack carrying Cloud toward Midgar.

We all knew Final Fantasy 7 Remake was just the beginning but had no idea how long we would have to wait for the next part, or even how many parts this incredibly ambitious project would end up spanning. Since fans have been begging Square Enix to remake what is quite possibly the most popular and most important JRPG of all time for years, there was obviously a lot of pressure on them to get it right. While there was plenty of skepticism for the first part changing so much about the core formula, once we had it in our hands, it became almost universally praised.

After Remake, there was next to no news on when Cloud and his ragtag team's adventure would continue. That is, not until the 25th anniversary of the original PlayStation 1 game when Square Enix dropped a ton of info on us all at once. The biggest news was obviously the official reveal of Final Fantasy 7 Rebirth, the second part in what we now know to be a trilogy of titles. Since then, we've collected all the info drops as they've occurred. After beating the first part, you should know that your knowledge of the original title will only serve you so well going forward, so here's everything we know about Final Fantasy 7 Rebirth.

Read more
Project Bloom: release date speculation, trailers, gameplay, and more
A ronin stands alone in a forest in Project Bloom concept art.

Game Freak is undoubtedly known first and foremost as the developer of almost every Pokemon game (outside of a few remakes and spinoffs). However, this team has made several non-monster-catching titles in the past and is now gearing up to make something very different. Currently known as Project Bloom, this new game is still very early on in its production cycle, but plenty of exciting details are out there. If you're curious about what Game Freak has cooking outside of its most famous franchise, here's everything we know about Project Bloom.
Release date speculation
We have only one clue as to when Project Bloom will be ready -- and that's quite a while from now. Aside from the lack of an official title being a big clue, Private Division, which is publishing the title, did state in the game's announcement that "Project Bloom is in early development and does not yet have an announced release date. It is expected to launch during Take-Two’s Fiscal Year 2026." Take-Two's fiscal year ends in March, so that means, as of now, the game is expected to arrive sometime before March 31, 2026.
Again, no concrete platforms are announced currently, but considering Project Bloom will be published by Private Division, it is almost certain that it will come to all consoles, such as PlayStation 5, Xbox Series X/S, and PC. Switch is also possible, but that's too hard to call at this time.

There are no trailers out yet, and just a single piece of concept art to tide us over. In it, we see a single swordsman, who appears to be a samurai, in a wooded area. This implies that it will be set in ancient Japan, but all we can do is speculate based on the lone image.

Read more